Convert field of view between different aspect ratios and gaming monitor sizes. Switch from 16:9 to ultrawide, or match your FOV feel across different games.
Converted FOV
97.06°
Horizontal FOV on 16:10 (some laptops/monitors)
Also: 70.53° vertical
| Game | hFOV (16:9) | vFOV (16:9) |
|---|---|---|
| CS2 / CS:GOfixed at 90 vFOV on 16:9 | 106.3° | 73.7° |
| Valorantdefault 103; max 103 | 103.0° | 70.5° |
| Apex Legendsdefault 90, max 110 | 110.0° | 77.6° |
| Overwatch 2default 103 | 103.0° | 70.5° |
| Fortnitedefault; max 80 | 80.0° | 50.5° |
| Call of Duty (WZ)max 120 | 120.0° | 88.5° |
| Battlefield 2042default 74; up to 100 | 90.0° | 58.7° |
| Rainbow Six Siegedefault 60 vFOV (~90 hFOV) | 90.0° | 58.7° |
Higher FOV lets you see more of the game world at once, but objects appear smaller and further away. Most competitive FPS players use 90-103 horizontal FOV on 16:9. Extremely high values (120+) can distort aim feel and make targets harder to hit at range.
Games define FOV differently. CS2 and Source games use vertical FOV (which is why 90 vFOV = ~106 hFOV on 16:9). Most modern games show horizontal FOV. When comparing across games, always convert to the same type first.
A 21:9 monitor gives you ~30% more horizontal peripheral vision than 16:9 at the same hFOV setting. However, many competitive games cap FOV or render the extra width as advantage detection zones — check whether your game supports ultrawide natively.
Many CS2 pros play on a 4:3 resolution stretched to 16:9. This does not change the underlying FOV calculation — it only stretches the image horizontally. The effective 4:3 native hFOV of ~74.6 is stretched to fill the 16:9 screen.
Use this when changing aspect ratio, display size, or game settings so your view stays comparable across setups. The result is a starting point, not a guarantee that every game uses the same FOV convention.
When switching displays
Convert a 16:9 setup to an ultrawide target, then verify the game does not apply its own horizontal-to-vertical multiplier.
There is no single universal FOV number: games may measure horizontal, vertical, or even a diagonal field of view. Always use the convention shown by the game or calculator.
Most competitive players use 90–103 horizontal FOV on 16:9. CS2 locks vertical FOV at 90 (106 horizontal). Valorant is capped at 103. Experiment within those ranges — the right FOV is one where you feel aware of your surroundings without aiming feeling floaty.
Your eyes are calibrated to an expected real-world angle of view. A 90 hFOV on a 21:9 monitor looks and feels different to 90 hFOV on 4:3 because the physical screen angle to your eyes differs. Use this calculator to match the feel across rigs.
Hor+ (horizontal plus) means wider screens get more horizontal vision at the same vFOV setting — the most player-friendly approach. Vert- means widescreen players see less vertically. Most modern games use Hor+ scaling.
Find the horizontal FOV in your source game (use this calculator to convert if needed), then enter that hFOV as the target in your new game. The cm/360 sensitivity tool handles mouse feel; this tool handles visual feel.