Calculate your kill/death ratio, KDA, and win rate for any FPS or competitive game. Supports Warzone, Apex, Valorant, CoD, Halo, and more.
| Game | Average player | Top 10% |
|---|---|---|
| Warzone | 0.9 | 2.5+ |
| Apex Legends | 1.0 | 2.0+ |
| Valorant | 1.0 | 1.8+ |
| CS2 / CS:GO | 0.9 | 1.5+ |
| Overwatch 2 | Varies by role | N/A |
| Halo Infinite | 1.0 | 2.0+ |
| CoD (multiplayer) | 1.0 | 2.5+ |
In most FPS games, a 1.0 K/D means you average one kill per death — exactly average. A 1.5+ is above average, 2.0+ is strong, and 3.0+ puts you in the top tier. In ranked modes, 1.2+ usually indicates a net positive player. In battle royales, lower K/Ds are normal due to the format.
KDA (Kills + Assists/Deaths) is used in games like League of Legends and Valorant where assists are tracked and valued. The standard formula is (Kills + Assists) / Deaths. Some use (Kills + Assists/2) / Deaths to weight assists less than kills. Check which formula your game uses.
A support player may have a lower K/D but win more matches. A top-fragger with a 3.0 K/D who ignores objectives loses games. Always read K/D alongside win rate and other stats — a 1.3 K/D with a 60% win rate is far better than a 2.0 K/D with a 40% win rate.
The fastest K/D improvements come from dying less, not getting more kills. Avoid overextending, don't re-peek lost fights, and play for good trades. Deaths are binary — you either die or you don't. Chasing kills leads to greedy plays and feeding.
K/D is a quick way to compare eliminations with deaths, while the optional assists and win-rate fields add context about team contribution. Use it to spot a trend across several matches rather than judge one result.
Example
24 kills and 12 deaths gives a 2.00 K/D. Adding 18 assists shows useful team impact that K/D alone would miss.
A zero-death match is shown as an exceptional result rather than a misleading finite ratio. Include more matches for a steadier baseline.
K/D = Kills / Deaths. If you have 0 deaths, K/D is typically shown as your total kills (infinity). Many games display this as kills divided by max(1, deaths) to avoid division by zero.
Warzone: 1.0+ is above average, 2.0+ is strong. Apex Legends: 1.5+ is good. Valorant: K/D is less used — KDA and headshot% matter more. Overwatch 2: depends heavily on role, so K/D alone is not a good metric.
Win rate = (Wins / Total Games) x 100. If you have 300 wins from 500 games, that's 60%. A win rate above 50% means you are contributing positively to match outcomes on average.
A K/D below 1.0 means you average more deaths than kills. This is not always bad — in games with objective-based play, dying to contest a point can be the right call. However, if consistently dying without impact, focus on positioning and decision-making.